SteamVR Empty Template

SteamVR Empty Template

Anonymous
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Message 1 of 3

SteamVR Empty Template

Anonymous
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Would someone be willing to break down the key elements of one of the SteamVR templates to better understand what elements are required when creating a blank SteamVR template for new development?

 

I can start deleting things from one of the example templates, but there are alot of flow/script references that then break and it would be nice to have a "map" of what elements exist, how they're connected, and where.

 

Thanks!

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Message 2 of 3

Anonymous
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Accepted solution

Note that I was able to essentially delete all of the units from the Explorer tab to start with a "clean slate" - although I discovered that if you delete the units before deleting any references in the Flow editor, those references will then trigger an error and Stingray won't let you delete them. You have to delete the references in the Flow editor and then you can delete the units from the Explorer tab.

 

I created a new scene for this of course and then changed my default scene to this new scene instead of the original one.

 

😉

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Message 3 of 3

DaveGilbertESa
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I discovered the same workaround, but I agree that it would be helpful to know how to get rid of the template items without causing errors. Even when deleting the flow first, I still have a few issues when I get rid of the items in the Explorer tab.

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