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10-04-2016
10:11 AM
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Would someone be willing to break down the key elements of one of the SteamVR templates to better understand what elements are required when creating a blank SteamVR template for new development?
I can start deleting things from one of the example templates, but there are alot of flow/script references that then break and it would be nice to have a "map" of what elements exist, how they're connected, and where.
Thanks!
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