I am working with one of your tutorial videos and I was wondering does adding two Level Update in a Unit Flow slow down performance? I have done it and it works but I was wondering is it a bad habit to start. It makes flow a little easier to follow.
Solved! Go to Solution.
Solved by dan.matlack. Go to Solution.
In this case, your camera needs a Level Update in order to see its position(movement) every frame of your game. (I think)
A bad way to use the Level Update node is if you had it hooked up to the "Send Animation Contoller Event" node. It would cause your animation to loop forever and the way to comfirm that would be to hook up the "Debug" node to the output of the "Send Animation Contoller Event". You will see that the code repeats itself.
Your Animation Controller file in your asset broswer has a "Loop" checkbox for all of your animation states.
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