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Pivot position

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Message 1 of 2
Anonymous
338 Views, 1 Reply

Pivot position

Hi all,

 

Is there an option to choose which unit's pivot is exported into Stingray from 3dsMax?

 

I want to export a door so I want the pivot to be in the corner to be able to open and close it, the only way I see it works is if the pivot position is the 0,0,0, world position in 3dsMax, I dont know is there is a way to independently of what is the world position of the unit I can export it  with the local or working pivot for example.

 

Thanks in advance! 

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Message 2 of 2
dan.matlack
in reply to: Anonymous

The root of the unit is always at 000, however each mesh in your unit can have its own pivot point. You can then rotate that unit's mesh at its pivot and not at the root to accomplish what you want to do. If you rotate the entire unit, it will rotate from the root. You just want to rotate your door where you have already set your pivot point correctly in the mesh.

______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.

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