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Physics actors not working in the Oculus VR template

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Message 1 of 2
afbarretog
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Physics actors not working in the Oculus VR template

I´m having a little problem, i was triying to use an Xbox Controller to move my character while using the Oculus Headset, did everything just like in Paul´s tutorial : https://www.youtube.com/watch?v=7pjDbmVH0uE. The controller works as intended, but as soon as i test the level, all of my units won´t have physics actors, i can go through all of them like i´m a ghost, and this only happens when i test the level with the X Box controller, with the touch controllers it works just fine; Is there anything i need to do to have my units with physics actors while using the X Box controller? (Also, I do not know much about scripting and game design since I´m an architect).

If someone can help me out with this one, thanks in advance.

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paul.kind
in reply to: afbarretog

The problem here is that with my exercise I am not considering the physics.  You will need to test for collisions (which we do not do).  Instead we force the headset through the walls because we are simply adding position with every frame.  I am planning to create an addendum to that tutorial showing how to account for physics, but am in the process of working on a different tutorial.  I have scheduled that tutorial already, but it wont be for at least a week or two.  That said, you are welcome to work with this new knowledge and see if you can figure it out.

 

 

Paul

 

 

Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
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