OculusGO controller support?

OculusGO controller support?

Anonymous
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OculusGO controller support?

Anonymous
Not applicable

I'm trying to build project to OculusGo. When I install .apk to OculusGo it works fine, but I can't get OculusGo Controller to work at all.   I have tried different VR presets, but no luck with the controller. My goal is to get basic teleport movement to the scene.    Any ideas? How to get OculusGo Controller to work?  

 

3ds max Interactive (Release 2.1.777)

3ds max 2019

OculusGO + OculusGo Controller

 

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__ben__
Alumni
Alumni

Unfortunately, the Oculus Go isn't supported by Max Interactive.

 

You may attempt to use the GearVR lua-functions/flow-nodes for rendering and returning the headset pose, although it's not guaranteed to work.

 

As for the controllers, though, there is no way I know of for getting the orientation/acceleration. Another user got the GearVR controller touchpad position with the Flow `Touch Contact` for node. This solution may (or may not) work with the Go controllers https://forums.autodesk.com/t5/stingray-forum/stingray-to-samsung-gear-vr-controller-trouble-not-sur...

 

Again, no gaurentees this will work. We do not support the Oculus Go.

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Gerald.Lockard
Enthusiast
Enthusiast

I'm trying to get autodesk - oculus go- I tried the 3ds interactive steps but the deploy won't work- how did you do it? Thanks!

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