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Level Update in Unit Flow not working

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Message 1 of 3
Anonymous
396 Views, 2 Replies

Level Update in Unit Flow not working

Im currently using Developer Build 1.8.0.0 for a school project.

Working in a group of 4 im trying to implement SFX using level update in unit flow.

The wierd thing is, it's working on my other groups computers but my level update isn't working.

Im using the exact same code as the others in the group and has tried rebuilding stingray using ruby.

 

test.png

 

Im trying "Debug Print" to get something in the console and also tried Debug print to screen.

But Level Update never seems to evaluate..
What could cause this problem?

 

Edit: When I implement a "Unit Spawned" that sends a debug print to the console it works. It's just level update that's not working..

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Edit2: Problem only when spawning the unit in Lua code (Which we do).

When spawning the unit within the editor level update works just fine but not when using stingray.World.spawn_unit().

This is still just a problem on my computer, the same code is working with the same Stingray build on two separate computers.

 

Message 3 of 3
Anonymous
in reply to: Anonymous

SOLVED:

 

Deleted the whole stingray build and got a new clone with git.

Solved the problem

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