Hi!
I haven't experimented with AI in engine yet, however, one of the cool features of Stingray is that it's navigation system is just an implementation of another Autodesk product called Gameware Navigation (you can find it here: Gameware Navigation). It's also integrated in other game engines such as Unity, Unreal 3 (not sure about UE4, probably is though). While the exact process to add AI might differ slightly between the different implementations, they do however share common terminology and settings. This means that even though there isn't currently a Stingray specific tutorial, by learning about Gameware Navigation in general, you should then be able to apply that knowledge to get it up and running 🙂
Stingray Navigation Docs:
Stingray Flow Navigation Docs:
Good luck!
Kaine
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