How can I create particle effects in Stingray?
Unreal engine has for particle effects special editor "Cascade". There you can create different particle effects (dust, spark, fire, smoke ... etc).
How can I create such effects in Stingray? Has Stingray so a similar editor for Particle Effects, or are there other ways to achieve this?
Solved! Go to Solution.
Solved by dan.matlack. Go to Solution.
Solved by olegwald. Go to Solution.
Right click in the asset browser and choose Create -> Particle
Also see the documentation:
http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_creating_effects_html
And tutorial (you can find more through the Games Launcher):
https://www.youtube.com/watch?v=My2zA9oaZFo
Thank you for information.
Where can I download ready-made examples Particle Effects?
In Video pretty cool explosion was used.
Best regards
Oleg
Hi Dan. Thanks for the answer. Everything is OK. I'm just learning Stingray and Maya LT. I'm excited about new tutorials.
intro to basic particle tutorial
How do I create a particle system that can affect my unit...! For instance wind blowing on the plants....! Should I make a seperate animation of the leaves using noiser in 3ds max and trigger it with the system or do I have a easier way of doing it....?
Some choreographed / dancing water jets would make a lovely example......it would show of the link to Flow nicely.
Particle effects don't explicitly affect any unit, they are also coupled with invisible mesh, invisible physics body, vector fields and soon. Like the thing you want to do blowing the vector field wind through entire level influencing the dust and smoke vfx, adds an extra touch for vegetation you need proper vegetation animation setup. There is a wind node in which you can pipe in the direction of wind blowing in vector fields. the following is a way to set up such vegetation.
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