Hello!
I'm creating a level that needs to have the Up Axis orientation to Y.
The default of the empty project is Z.
Just as I produce models in Maya with the "World Coordinate System" in "Up axis: Y" I need to do the same in the Stingray Editor.
Thanks!
Solved! Go to Solution.
Solved by paul.kind. Go to Solution.
this is much easier the other way around.
In maya set your up-axis to Z (Window > Settings & Preferences > Preferences > Settings > World Coordinate System). You will need to group everything in your scene and rotate it so it is upright on z, but that's easy enough. then resend to stingray. Stingrays up axis is always z so setting maya to z up is the easiest way. You could also do math to everything in your scene that is on the mesh level but, thats a big pain.
Paul
I understood. It may work, but it may not. The saved level may be simple to solve but at best I will have a job of recombining the axis and reimagining the transformations so that it can be used with the Lua and other plugins. It will be an extra effort for lack of a basic option. I hope Autodesk deploys this functionality as soon as possible.
Thank you for your help,
Kind regards.
If you know you will be working in Stingray with your work, you may just want to set your maya Up Axis to Z and leave it there. I have basically made that switchover. I havent run into any problems by doing so. Sadly Max uses Z Up and Maya uses Y up. Since Z up is far more common, stingray too is Z up. Its just a hassle for us maya users but like i posted above, its rather easy to fix.
Okay, this solution might be temporary but I would really like to have more settings in the Stingray.
Thank you 🙂
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