I want to have a level with 6 cameras. Tapping 1-6 on the numpad of the physical keyboard will switch the active camera. Is this better with Flow or Lua?
Solved! Go to Solution.
Solved by Evan.Buxton. Go to Solution.
Solved by cgicollector. Go to Solution.
If you're new to programming, Flow will be the more logical option and this functionality in particular is easy to set up as you can see in Paul's excellent video. 🙂
I was able to set this up quite easily - thanks for the help.
Connections = [ { Class = "Stingray.Foundation.Flow.VariableConnection" FromItem = "Unit" FromNode = "9201e812-8e92-401d-b4a4-befde564dd0a" ToItem = "Unit" ToNode = "0bff9067-819b-4362-b579-afaeda088e0f" Type = "Unit" } { Class = "Stingray.Foundation.Flow.EventConnection" FromItem = "Pressed" FromNode = "d225f093-76dc-4ddb-962e-ffa8658952be" Priority = 0 ToItem = "In" ToNode = "0bff9067-819b-4362-b579-afaeda088e0f" } { Class = "Stingray.Foundation.Flow.VariableConnection" FromItem = "Unit" FromNode = "c2918bcd-309f-4567-af20-2fe4854ad4ca" ToItem = "Unit" ToNode = "47007e6e-6925-496c-8b0d-fe1950437588" Type = "Unit" } { Class = "Stingray.Foundation.Flow.EventConnection" FromItem = "Pressed" FromNode = "10d7f0b3-f7ad-42d8-9f8a-0e8e3467473b" Priority = 0 ToItem = "In" ToNode = "47007e6e-6925-496c-8b0d-fe1950437588" } ] Groups = [ ] Nodes = [ { Brief = "Allows the user to specify a standard keyboard button and send events such as pressed, held, and released." Category = "Input" Class = "Stingray.Foundation.Flow.DataDrivenFlowNode" ColorCategory = "" ExportTypeName = "keyboard_button" FlowNodesResourceKey = "flow_nodes_resource" Id = "d225f093-76dc-4ddb-962e-ffa8658952be" Inputs = [ { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = true RawName = "device" Type = "enum" UIName = "Device" Variable = { Class = "Stingray.Foundation.Flow.InEnumVariable" Value = "keyboard" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = true RawName = "device_number" Type = "float" UIName = "Device Number" Variable = { Class = "Stingray.Foundation.Flow.InVariableFloat" Value = 0 } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = false RawName = "button_name" Type = "enum" UIName = "Button Name" Variable = { Class = "Stingray.Foundation.Flow.InEnumVariable" Value = "1" } } ] NodeLocation = { X = 320 Y = -660 } Outputs = [ { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "value" Type = "float" UIName = "Value" Variable = { Class = "Stingray.Foundation.Flow.OutVariableFloat" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "pressed" Type = "event" UIName = "Pressed" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "released" Type = "event" UIName = "Released" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "held" Type = "event" UIName = "Held" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } ] Title = "Keyboard Button" Width = 160 } { Arguments = [ { RawName = "Camera" Type = "camera" Variable = { Class = "Stingray.Foundation.Flow.InVariableCamera" } } { RawName = "Unit" Type = "unit" Variable = { Class = "Stingray.Foundation.Flow.InVariableUnit" UseMyUnit = false } } ] Brief = "Sets the active camera for the engine." Category = "Camera" Class = "Stingray.Foundation.Flow.CustomScriptNode" FlowNodesResource = "core/appkit/appkit" FlowNodesResourceKey = "flow_nodes_resource" Id = "0bff9067-819b-4362-b579-afaeda088e0f" InEvents = [ "In" ] IsQuery = false Name = "Set Active Camera" NodeLocation = { X = 520 Y = -720 } OutEvents = [ "Out" ] ReturnValues = [ ] Width = 160 } { Brief = "References a unit constant" Category = "Data" Class = "Stingray.Foundation.Flow.LevelUnit" Id = "9201e812-8e92-401d-b4a4-befde564dd0a" InEvents = [ ] InVariableNames = [ ] InVariables = [ ] NodeLocation = { X = 320 Y = -740 } OutEvents = [ ] OutVariableNames = [ ] OutVariables = [ ] SetUnit = { Id = "1a87dd89-6b0a-4fae-a85e-a6f35d5697d9" } Title = "Level Unit" Type = "core/units/camera" Unit = { } Width = 160 } { Brief = "Allows the user to specify a standard keyboard button and send events such as pressed, held, and released." Category = "Input" Class = "Stingray.Foundation.Flow.DataDrivenFlowNode" ColorCategory = "" ExportTypeName = "keyboard_button" FlowNodesResourceKey = "flow_nodes_resource" Id = "10d7f0b3-f7ad-42d8-9f8a-0e8e3467473b" Inputs = [ { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = true RawName = "device" Type = "enum" UIName = "Device" Variable = { Class = "Stingray.Foundation.Flow.InEnumVariable" Value = "keyboard" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = true RawName = "device_number" Type = "float" UIName = "Device Number" Variable = { Class = "Stingray.Foundation.Flow.InVariableFloat" Value = 0 } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Input" Hidden = false RawName = "button_name" Type = "enum" UIName = "Button Name" Variable = { Class = "Stingray.Foundation.Flow.InEnumVariable" Value = "2" } } ] NodeLocation = { X = 320 Y = -400 } Outputs = [ { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "value" Type = "float" UIName = "Value" Variable = { Class = "Stingray.Foundation.Flow.OutVariableFloat" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "pressed" Type = "event" UIName = "Pressed" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "released" Type = "event" UIName = "Released" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } { Class = "Stingray.Foundation.Flow.DataDrivenFlowNode+Output" RawName = "held" Type = "event" UIName = "Held" Variable = { Class = "Stingray.Foundation.Flow.OutEvent" } } ] Title = "Keyboard Button" Width = 160 } { Arguments = [ { RawName = "Camera" Type = "camera" Variable = { Class = "Stingray.Foundation.Flow.InVariableCamera" } } { RawName = "Unit" Type = "unit" Variable = { Class = "Stingray.Foundation.Flow.InVariableUnit" UseMyUnit = false } } ] Brief = "Sets the active camera for the engine." Category = "Camera" Class = "Stingray.Foundation.Flow.CustomScriptNode" FlowNodesResource = "core/appkit/appkit" FlowNodesResourceKey = "flow_nodes_resource" Id = "47007e6e-6925-496c-8b0d-fe1950437588" InEvents = [ "In" ] IsQuery = false Name = "Set Active Camera" NodeLocation = { X = 520 Y = -460 } OutEvents = [ "Out" ] ReturnValues = [ ] Width = 160 } { Brief = "References a unit constant" Category = "Data" Class = "Stingray.Foundation.Flow.LevelUnit" Id = "c2918bcd-309f-4567-af20-2fe4854ad4ca" InEvents = [ ] InVariableNames = [ ] InVariables = [ ] NodeLocation = { X = 320 Y = -480 } OutEvents = [ ] OutVariableNames = [ ] OutVariables = [ ] SetUnit = { Id = "a616938c-8b01-43b1-b5a1-0f5a02065d2f" } Title = "Level Unit" Type = "core/units/camera" Unit = { } Width = 160 } ]
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