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Bright or HDRI

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Message 1 of 6
Francisco_Penaloza
554 Views, 5 Replies

Bright or HDRI

I am trying to use an image as a background and when placed on the game it look very dark, I would like to make it bright, almost over exposed, I have the original image as HDR format, but I can't make it export correctly int o Stingray.

Your help is appreciated.

 

Fco.

 

5 REPLIES 5
Message 2 of 6

For HDRi images you will need to save from photoshop a R16G16B16A16F DDS file.

 

Import that into Stingray and in the texture editor:

1. Set output format to R16G16B16A16F

2. Uncheck sRGB (to use linear)

3. Save.

 

Setup a material like below:

 

material_hdr.PNG

 

And you will get a result like this:

material_hdr_result.PNG

 

 

Message 3 of 6
andrew.grant
in reply to: andrew.grant

Also note, that with the next release of Stingray the workflow for HDRi textures will be much much easier.

Message 4 of 6

I really hope so, because I did try to recreate the material that you show here and for the life of me I could not find the 'intensity' node.

is there a search options when you are creating nodes inside stingray??

a la unreal?

 

at the end I created a standard material and placed the texture in both, base color and emissive intensity slot and doing the texture adjustment you mentioned.

It didn't work for me the first try, then I realized that my HDRI was not perfect square, I guess DDS format really required square images.

 

Thank for you r help and really looking forward the next release 😉

 

Message 5 of 6

There is no intensity node, that node is a Material Variable named 'intensity' and set to scalar.

Message 6 of 6


@andrew.grant wrote:

There is no intensity node, that node is a Material Variable named 'intensity' and set to scalar.


and that's why you are developing this software and I am just...

Homer-Simpson-wingnuts-doh.gif

 

 

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