Hi all,
I've been working with stingray for a couple of weeks now. My problem with one project is that after importing my assets from 3dsmax I can't see my 3d elements in the level viewport but only when I launch the test level. Is there a turnaround for this?
I usually follow these recommendations when it comes to export things from 3dsmax
Also I've noticed with other projects that some of the assets sometimes are misplaced. What's the best way to avoid this? Should I center every 3d elements and its pivot within 3dsmax to the world? Grouping them and export?
Thanks
Unfortunately I can't say why the asset import would appear in-game but not in the Level Viewport. If you strip all materials from the asset does the problem persist?
If you can post a FBX file containing the asset we can take a look.
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