World Machine and Stingray

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I'm just evaluating Stingray, really like it so far so want to firstly say kudo's to the dev's.
I'm just wondering about the best way of getting world machine terrains into Stingray? Usually they will be tiled and require between 8 - 10 paint layers (which is about bare min). Tiling is probably not the biggest concern for the moment, just being able to get the splats / WM's in and having multiple paint layers available (for road types / grass / rock / mountains / snow etc.) would be good enough for now.
I'm a UE user at the moment, just to check that methodology might be similar (as I see material masks).. I'd usually create weight layers based upon .RAW weightmap's. Then use the weighted blend layers tied to textures and hey presto it's done (as shown below)..
How would I do a similar material setup in Stingray?
P.S SpeedTree would be awesome too.!