Working in the architectural field, my main modeling tool is 3D Max, I receive REVIT models or Sketchup models from architects and move from there to do still images in Max and now some Unreal presentations.
Because of these, I was looking in to Stingray that it show a more close integration with the other other Autodesk tools.
I tried to find information in the help pages regarding UVW mapping. There is some basic info about it, it is pretty much what I do for Unreal but, when I see the presentation of integration with REVIT there is no info of how Stingray treat mapping from those applications.
I know REVIT produce UVW mapping (pretty basic) but how Stingray manage the light maps?
I can not find inside Stingray a place where I can see the Light maps of the UVW maps like you do in Unreal.
I also noticed that you can output without baking lighting map, is this correct?
Your help is appreciated.
Fco.
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