Trigger Pop Up / Menu

Trigger Pop Up / Menu

Anonymous
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Trigger Pop Up / Menu

Anonymous
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Hello,

 

I'm a Stingray newbie so I apologize in advance if this has been covered before. I've been digging around to no avail.

 

Basically, I am trying to create a trigger which can either:

 

1. create an information pop up (can be just text)

and

2. call an option menu within the game (not game start/end).

 

I've been looking into Scaleform and understand that this is a way of creating menus and UI elements. I can create buttons and UI elements there, but seem to be hitting a wall when integrating using level flow in Stingray.

 

This seems to be something really simple, yet I haven't been able to find any tutorials out there.Would greatly appreciate any help. 

 

 

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__ben__
Alumni
Alumni

Stingray's built-in UI solution is Scaleform Studio. Flow nodes can dispatch events to the UI which can in turn display a dialog. The link below is a good starting point to learn more about this functionality:

 

http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_creating_uis_using_flow_html

 

Regards,

 

Ben

 

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