[ Stingray Crucial for OS X ] Swift As Option for Lua & Why OS X Before Sept

[ Stingray Crucial for OS X ] Swift As Option for Lua & Why OS X Before Sept

Anonymous
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[ Stingray Crucial for OS X ] Swift As Option for Lua & Why OS X Before Sept

Anonymous
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Hi. As mentioned, it's Christmas time and it's not wise not to launch Stingray on the on OS X before September because that's where the market is, those who develop for iOS will most certainly have a Mac and need XCode to go along Stingray (not to mention the easiest to use backup software is Time Machine). It's easy for Autodesk to have an OS X version because Maya is already on OS X and Bitsquid was too.

 

Swift if possible must replace Lua because Swift had more growth being the future. It's the future because Apple is where the market is (iOS devices) and it'll dominate for decades because it's hard if not impossible to topple Apple now with it's $207 cash hoard and no dent. It'll be there for centuries on interest alone. On top of it having the culture of innovation among it's employees. Anything that's coming out of Apple will be the standard. That would be Swift, Metal API, XCode as ide and other hardware that will come out (I would bet a combo of augmented reality and virtual reality with eye tracker inside).

 

Apple with $207 billion no debt will create standards but it's good that Apple is an advocate of popularizing next generation standards that's better but not as popular yet (like USB with the Apple saver- the origianl iMac). Apple now has that power to speed up better standards at a price that's tolerable (expensive still but not unreachable especially with the free tools they give to generate income like XCode, App Store and now they made the standard of making critical software free like OS X which Windows 10 followed partially as well as other productivity tool free like Garageband).

 

thank you. I pray you'll release OS X before September- we can't wait to create apps on Stingray to sell before Christmas. It's crunch time.

 

God bless.

 

God bless. Rev. 21:4

 

 

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Anonymous
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I just want to drop in and put my support behind this. Having OSX support is very important for Stingray. We're in the early stages of our project and we would have loved to evaluate Stingray as we've done with UE4, Unity and other engines. But no OSX support is a knock-out for us.

 

While I think Swift as an option is a little bit over the top, but using Lua seems outdated. I would recommend supporting C# as this is one of the reason tons of indie devs are using unity.

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remimcgill
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Hi, For Stingray questions or feedback please use the Stingray forum here:

 

http://forums.autodesk.com/t5/stingray/bd-p/800

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