Setting Stingray Physics

Anonymous

Setting Stingray Physics

Anonymous
Not applicable

I have imported this little scene that i created in Maya LT 2018, into Maya Stingray.  I want to make this object solid, including the floor, so that the default Stingray character wont fall through.  I know i have to add some sort of physics to it, but i dont know how to exactly.  IMPORTED FLOOR.png

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Anonymous
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first set your mover and if it does not collide type in test engine physics DEBUG_movers<ON> and then you will be able to see movers during gameplay .if not collided see whether your mover is moving with your character.then you can set physics .take care if you are triggering event use the character template or you can go with default but take notice that you can create your own physics template.this is for normal physics and kinematic for dynamic object their are settings which need to be made .hope this would resolve it meantime
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Shanii2
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I would recommend. You to watch the initial tutorial series of stingray to grab basic concepts that also includs on how to use physics.

All the unit related stuff is done in unit editor , have you gone through help docs. and Search Unit editor and its physics. You need to dig deep in help docs and initial tutorial series. no matter which version you are.

STingray Quick start

stingray learning series 

You need to go through all of these tutorials , and getting a grasp of basic concepts , otherwise you'll be roaming aimlessly..

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