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Hello,
What's the easiest way to rotate propellers?
Dynamic physics actor object with a joint? in that case, will the 3DS Max Physx plugin provided in nvidias site create the joint? It seem to export only PXPROJ/APX/APB and not XML as described in the counterpart Maya tutorial.
Is there a simple node flow way of doing it?
Many thanks,
Arye.
Solved! Go to Solution.
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