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Move camera in Gear VR using Gear VR controller in 3ds max interactive

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Message 1 of 3
Anonymous
1147 Views, 2 Replies

Move camera in Gear VR using Gear VR controller in 3ds max interactive

I have successfully created a simple project in 3ds max interactive from the template using gear VR. I added the oculus signature, the SDK and all the things related to Android. Plus, I successfully deployed and installed the generated application (.apk) on my Android S7 device.  When I open the application it says "To open this application, insert your device into Gear VR", so I insert into my device and it works fine except for I cannot move. So I bought this controller:

controller.pngcontroller2.png

 

I successfully connected it to my device and when I press the + button the volume increases, so I know it is working perfectly with my device while wearing the gear VR with my application running.

 

Can anyone please tell me how can I move my camera (walk in the scene created) using this controller? maybe to change something in Lua player script or anything that could get me moving. Or Is it better to get the Xbox controller? If yes, can you please tell how to get Xbox controller working too?

 

Thanks

2 REPLIES 2
Message 2 of 3
jostroopers
in reply to: Anonymous

Hi Fadi.

Maybe you can do something with the Forge toolkit.

http://forgetoolkit.com/#/

It does not work for me, always get stuck in Unity.
I have reported this but no response yet.

I have a Oculus Go.

Mvg Jos
Youre drawings are as good as the symbols that compleet them.....
Message 3 of 3
Shanii2
in reply to: Anonymous

you have not implemented its inputs controls . and to provide that and to avoid excess coding work. i suggest to first..  connect the input device to the computer and use its drivers to properly run. on windows and then try mapping its controls to either Xbox 1 controls or Keyboard or mouse controls.. You can link its touchpad  with mouse movement controls and map it and its buttons to either mouse or some keyboard buttons.  then in flow use those inputs to drive your motion there are tutorials on using a keybored mouse and Xbox controller to drive.. that and as for its a gear  so you are actually mapping. its..  Controls to ones that are supported. and if that doesn't work.  Then Open the appkit UTILS of input.lua. in the core resources which defines the inputs...  you can add and define your own inputs there or Mapp its input to one thats available. Like its button mapped to mouse button in Util apkitt.. so you actually need to feed yourself

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