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Material & Light

Alan-Macejewski
Explorer

Material & Light

Alan-Macejewski
Explorer
Explorer

I have a seamless marble PBR texture I've made and included in the attachments. It is mostly white with some dark veining. My issue is that the color map of the marble does not match what I see in the scene. I figure it has something to do with the other texture maps or some light setting. I have noticed that the material begins to appear like the color map if I bring the metal value high (I don't want marble to be metallic) or if I bring the reflection tint to well over 10 (blows out everything in the scene of course). Curious if there is something I am missing as to why this is happening. Thanks!

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Shanii2
Collaborator
Collaborator

Realtime renderings are highly dependent on surrounding lights and global illumination. as lights constantly bounce of surface as it tints it. The color will totally depend as how its receiving reflections and tint from its surroundings.  So instead of making it look alike texture observe and carefully setup scene and have your textures coordinate with each other and the surroundings. I believe there's a marble and ceramic advanced material in downloadable or example projects if you need to check that to

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