Material & Light
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I have a seamless marble PBR texture I've made and included in the attachments. It is mostly white with some dark veining. My issue is that the color map of the marble does not match what I see in the scene. I figure it has something to do with the other texture maps or some light setting. I have noticed that the material begins to appear like the color map if I bring the metal value high (I don't want marble to be metallic) or if I bring the reflection tint to well over 10 (blows out everything in the scene of course). Curious if there is something I am missing as to why this is happening. Thanks!
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