[ GUI Suggestions ] An Innovative More Detailed Slow Mo Data Tracker
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Hi. In Unreal, sometimes you can can what's happening with the flow of data and that's a great tool to see visually what's happening. Stingray can take this to the next level. I'd like to suggest a kind of "What's happening" mode for debugging mostly but it can trump UE's version by having a slider to really slow things down and to really be detailed. For example, when you're in this mode and it's on another panel you can view, say, you're moving an actor through different lights and the actor has a complicted material, shaders (lighmaps, etc.), it'd be easier to understand if it shows you want's going on in slow mo (you set the actor to certain distance for it to repeatedly go there). on the slow mo panel, it shows you what the system is first rendering and it maybe points first to the rust_texture in the materials folder where it shows you in slow (it goes to that folder in slow mo) then goes to the other stuff, shader, scripts (in the script, you can follow the data in slow mo), if it has external subroutines, it slowly opens that so you can keep up. It's like the tv series CSI, where things are in detail and really into it. It's like the ultimate visualized debugging tool.
Thank you.