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Copying DLL while engine is running
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01-15-2017
11:38 AM
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Hello,
I am starting to write a lot of gameplay code in C using the Plugin SDK, which works like a charm. I have a process set up where it copies the DLL into the plugin directory after building. However when the engine is running the process fails since the file is in use(the same happens when copying it manually)
I guess this makes sense, but it is definitely very disrupting since I constantly have to close the engine, copy the dll and then restart the project. I have tried terminating the engine process but that did not work either. Is there a known streamlined workflow which will allow me to test and develop at the same time? If not, is there a possibility of something like that might be added in the future?
Thank you very much!
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