Capture 360 Video From Walk through or Storyboard

tim.spivey
Explorer
Explorer

Capture 360 Video From Walk through or Storyboard

tim.spivey
Explorer
Explorer

How do I capture 360 video from Stingray? 

Nvidia VRWorks integrates Ansel capture into Unreal and Unity- can it be integrated into Stingray?

Is there a native way to do this?

A video file or JPGs image sequence export is acceptable. 

 

Here is an example from Unreal:

https://www.youtube.com/watch?v=n_hB8CPRxys

 

 

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Shanii2
Collaborator
Collaborator

Certainly you need to use frame capture tool settings and use the Level flow to animate the camera to render out EXR, files to bind into 360 images.

the benefit of render out .exr files is that they are already n HDR images so you only need to bind and stich them into images and videos.

 

First you need to set your active camera FOV to about 179 or 180, perspective view. then you need to rotate the camera about its axis to about 120 - 180 degress.  You need some overlapping areas in new and previous images so you can bind an stich them properly. Hence you need to keep capturing the frames at every 120-180 rotation until you complete the whole 360 view... Now you need to USE either Photoshop or Lightroom to stich those and blend images into 360 images as they already are exr files they ar hdr as well.  

For 360 video rendering you need 4 - 6 cameras having FOV 120- 180 and are arranged in perpendicular to each other so each camera captures the scene frames in its  120 degrees front FOV.. so you need 4 -6 camera arranged in the circular order in the center of scene..  

You simply need to render out scenes from each of the camera. separately as camera1001.exr, camera1002.exr ,camera1003.exr and camera2001.exr,camera2002.exr and so on . So now you just have to stitch 100 100 frames of each camera in AE into 360 video. 

That should help you out..

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