Hi. I got to install the development IPA (using iTunes on OS X), that iOS to Stingray Windows hardware interconnection works which is great (it's even got the Stingray icon on the iPhone) but there's just one big problem, the Stingray app on the iPhone is looking for the the IP address of the Windows machine I borrowed which means I need to invest in another Windows machine (motherboard, CPU, monitor, PC keyboard, etc.) which is gonna' get expensive (plus I don't have the room anymore for another machine). I highly recommend adding in the Stingray ads that in order make the iOS device to Stingray interconnection work, you must have 1 Mac and 1 Windows machine as a kind of **note on ads coz' most Mac users use Windows via Bootcamp.
However, not giving up that easily- I'll try to install OS X on a Virtual machine (VirtualBox) on my Windows Machine (which is Bootcamp Windows on the Mac), and run the server there, so that hopefully OS X run on VirtualBox will be able to connect with the Windows Stingray it's running in. Hope and pray for the best (else I truly might need to go back to UE4, kind of wasting the purpose of subscribing for a year to Stingray + Maya LT but God's will be done).
But if this might be a better way: If you know a kind of editor app for the IPA (like you would a text), I could just edit the IPA and change the IP address of the Windows machine I borrowed to the IP of my Windows?
However this is absolutely the best way: could you push for an OS X port of Stingray- that's the best solution:-) i mean, as I've mentioned, Stingray used to run on OS X as BitSquid- I think Autodesk could release an OS X Stingray version tomorrow if they wanted to. That'll make it all run on OS X Maya LT and Stingray as well as the server.
Thank you. God bless, Rev. 21:4