3DS MAX Interactive and Point Cache

Anonymous

3DS MAX Interactive and Point Cache

Anonymous
Not applicable

Hi. Is it possible to import point cache data from 3ds max in Max Interactive? I export an .FBX with bend animation in point cache from Max and in the fbx viewer i see everything correct. But when i import the fbx in max interactive i have no deformations.

Thanks in advance

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__ben__
Alumni
Alumni

There is limited and experimental point cloud support:

 

https://forums.autodesk.com/t5/stingray-forum/point-cloud-into-stingray-for-vr/td-p/7373040

 

 

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Anonymous
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Thank you very much Ben, but i am trying to import point cache, not point cloud

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gustavo.bergoya
Collaborator
Collaborator

It happens to me the same.

 

 

 

 

 

 

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Anonymous
Not applicable
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