So I am having some issues with my glass (clear glass, showcase texture) magnifying really badly.
I'm rendering (well, lol, trying to) a shower scene and it's got clear glass door in front of the whirlpool tub. If I leave the doors closed, it makes the inside of the tub look weird, if I slightly open one door it really makes it look weird (then whatever part isn't behind glass is normal, and the rest is super magnified (kind alike looking through the edge of someone's thick glasses).
Basically the 3' deep tub looks like it's 12" deep once rendered.
Glass Settings
COlors is Black
Constant across surface
.033 Overall Reflectivity
.070 Highlight Size
.367 Highlight Transition
Non-Metallic
.23 Absorb Reflection
Enable Blurred Reflection is not checked
Transparency Color is White
This is the Hardware view
This is the rendered view
This may be a little late, but try this:
In the material properties, under Transparency, find the "Refractive index" under the "Ray Tracing Properties" Sub heading.
Bring that number as close to 1 as possible. I like to use a value between 1.01 to 1.05.
Hope that helps.
Ed
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