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Masks And Android in Unity 4.2

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martzn
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Masks And Android in Unity 4.2

Can anyone confirm that masks are working in Scaleform for Unity 4.2? I saw release notes that said they were not working but that they would be fixed in 4.2. However, I haven't actually seen an official note that they are fixed. Can anyone confirm that they do or do not work in latest Unity? Thanks!

 

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martzn
in reply to: martzn

I was able to answer this for myself. The trick is to enable 24 bit (probably actually 32 bit) depth buffers on Android. With that enabled, masks work.

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