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Door to panelboard not adjusting its height with panelboard in family creator/editor

m-hinz
Contributor
Contributor

Door to panelboard not adjusting its height with panelboard in family creator/editor

m-hinz
Contributor
Contributor

I'm trying to create my own, very basic panelboard, it has no electrical connection data or whatever, its pretty much just a rectangular block with a door and a void extrusion. I followed a little tutorial for family creation and did the parameters for height, width, and depth and locked the extrusions for the body of my panelboard to those reference planes. When I created the door I aligned it with the top of the body of the panelboard and then locked it to the same refence plane, but whenever I adjust the height I get a message that says constraints aren't not satisfied.

 

Im assuming its due to the void extrusion or something that I placed to represent the opening where the circuit breakers would be but I'm not smart enough to fix it. Please help

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tim.ingle
Enthusiast
Enthusiast

Hi @m-hinz , without a family file to reference I'm going in a little blind, but I believe if the Void Extrusion is erroring out when attempting to modify the height of the panelboard, most likely there is an odd relationship between the void extrusion and the other geometry / reference planes (based off of your second image). One way you can get around this would be to constrain the void to not extend through the door extrusion and to ensure that the void extrusion is bound properly to associated reference planes.

Also, in lieu of creating multiple extrusions in the same family (box with cutout and door all in one family), you could also create the door as a separate Electrical Equipment family and load into the main panelboard family. As long as the nested door family is parametrically controlled similar to your panelboard, you can flex the family in Height, Width, etc. to your liking. Please see the attached family for reference as well as some images to point out the parameter relationships and end result when loaded into a OOTB model.