@Anonymous @M_Ludwig
Add the ability in Revit to manipulate Revit object's UVs. Similar to Navisworks (see image attached).
This would give us the ability to both Render in Revit AND export an FBX directly into a game engine (such as Stingray, Unity, Unreal etc) without having to use another modelling program (Maya, 3DS Max, Blender etc).
This has been an idea by others previously but archived due to lack of support:
https://forums.autodesk.com/t5/revit-ideas/basic-component-based-render-material-manipulation/idi-p/6644046
https://forums.autodesk.com/t5/revit-ideas/uvw-map-like-in-navisworks/idi-p/6411669