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Room color fill should stop at the face of the wall of the room

Room color fill should stop at the face of the wall of the room

Hi Autodesk team,

We want the color fil of the room to stop at the interior face of the walls. The colorfill should show the usable space of the room. It would be of great help to see the colorfill give an overall picture of the living space. Currently the colorfill moves to the centre line of the walls of the room . It does not help us much.

2 Comments
dplumb_BWBR
Advisor

Setting the "Color Scheme Location" to Background will accomplish that.

The downside is that Casework and Furniture will then hide the fill

paul.t.macknight
Advocate

@dplumb_BWBR Your suggestion does not accomplish this, it simply puts the room color underneath the solid wall, effectively hiding it. And as you point out, it has the undesireable consequence of also hiding it behind other solid objects like casework and furniture families. At best, I would count this as a work around for this issue, and does not fulfill my needs.

 

For various reasons, which I will not go into right now because it's just too much, we do not have every wall in the project in our model (some is owned and modeled by another discipline in another software, which prevents the room bounding feature). When attempting to export or print room color plans, sometimes with our own walls hidden or exported separately and referenced in somewhere else (again, not going into why, just understand that it's how this project has to work and that's not going to change), where our walls are, the room color extends beyond the boundary of the room. This is not how this feature should work. I realize it's to allow "seamless" transition between two rooms in the event there's a door, but I should understand the consequences of changing to which part of the wall my room calculations extend, and color fill should match that location. Period. I only want my rooms to calculate to the face of the wall? That's where the color should go. It's misleading to display room colors where the room isn't calculating.

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