Since FBX is a file format from Autodesk, we should have some additional settings when exporting to FBX within Revit
- Set System Units: Currently, it is set to imperial units. When importing to 3dsMax with metric units, all objects come in scaled. Having exported to the right units, they would come in at 100% scale and behave normally.
- Merge media in FBX: If we assign textures to objects in Revit, we would want the textures to be baked or at least properly linked to their physical place on the harddrive.