Allow for a filter to be inverted in the V/G window so that a filter can be toggled to include elements OR exclude them.
Say I want to make all concrete elements green, and all non-concrete elements red.
Right now I need to make 2 filters: "concrete" & "not concrete", and if 1 needs change, the other needs the exact same change.
Why?
- Less filter clutter due to doubles: No more "concrete" & "not concrete" filters.
- Filters would be more flexible but still absolute: Either an object is IN or OUT
- Less hastle when editting filters: No need to edit 2 filters when a change is needed.
This would also mean allowing for 2x the same filter in 1 view which ofcourse is not possible atm.
Unless having a double filter means that one of the filters is always locked to Invert and the other is not.