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Improve material compatibility of exported FBX geometry - 3ds Max & VR

Improve material compatibility of exported FBX geometry - 3ds Max & VR

Revit uses 'Autodesk Materials' that are not compatible with 3ds Max 'Standard Materials'. Please harmonize both types of materials so that when I export Revit files to 3ds Max or another software, I can render them.

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This problem is solved by using an additional product to convert the materials, but it would be best if Autodesk could just make Revit materials compatible with 3ds Max and most renderers, but using Standard materials or another method.

 

The software that can translate materials is UMC and most people don't know about it.

https://www.3dstudio.nl/webshop/product/1-universal-material-converter

 

Usually, companies will reapply the materials from scratch in 3ds Max, wasting an incredible amount of time and efficiency. If Autodesk could simply harmonize both software, it would help with interoperability.

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