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Why is this sweep through 3d edges varying so much?

3 ANTWORTEN 3
Antworten
Nachricht 1 von 4
gustavodelucaf
233 Aufrufe, 3 Antworten

Why is this sweep through 3d edges varying so much?

Im creating a sweep using 3d edges in a circular and ascending directions, but Im having this issue where depending on the number of segments I pick, the profile is distorted from the center for some reason:

gustavodelucaf_0-1717097977493.png


The orange was where I picked all the segments at once.
The blue one is where I picked each segment on its own.
The grey one was a mix of both.

Just needed to know why this happens, and how to make it a single profile, so the encounters are correct.

File attached,
Thanks!



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Nachricht 2 von 4
barthbradley
als Antwort auf: gustavodelucaf

Edit Sweep and adjust the Horizontal Profile Offset.

 

HOROFF.png

Nachricht 3 von 4
barthbradley
als Antwort auf: gustavodelucaf

Vertical Profile Offset as well.

 

HOROFF2.png

 

HOROFF3.png

 

Nachricht 4 von 4
TripleM-Dev.net
als Antwort auf: gustavodelucaf

Hi @gustavodelucaf,

 

This happend because of the way the 3D edges were created te begin with

Each edge can have a different plane so depending the first picked, each sweep  can/will have a different origin, angle etc.

 

See @barthbradley reaction on how to adjust this.

 

- Michel

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