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What is the correct way?

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BugFinder
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What is the correct way?

What is the correct way work with level based features (not really sure the proper terminology for such features!!) - ie roofs and walls which are added to a level.

 

For example I wanted to put a roof on this wall:

Workplane.PNG

by mistake, I clicked on level 2 which happened to be the floor but in reality I wanted the roof on top of the walls.

Is the correct way to add an elevation to the top of the walls?  Or, it is possible to use define a workplane and then add the roof to the workplane?

 

The reason for asking is that if you take a building say with floors on different levels, and ceilings, maybe dormers or a balcony you could see that there are potentially going to be elevations galore just to define the base of walls / roof levels / floor levels for each particular level...  Are elevations the correct way to do this?  Can you place walls and features on a workplane?

 

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barthbradley
als Antwort auf: BugFinder

Just physically move the roof up (e.g. Offset it from Level)

 

...or create a Level at Top Plate of Wall

 

...in your case, I would create a Level for Top of Dormer Wall, and then use that Level as the Top  Constraint for the Dormer Walls and the Roof.   In the field, the roof isn't really offset (e.g. there is no heel) . The roof is framed from top of wall top plates.  That's zero origin.  

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