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What is the best way to model tongue and groove wall and ceiling finishes?

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Nachricht 1 von 11
elisag23
1148 Aufrufe, 10 Antworten

What is the best way to model tongue and groove wall and ceiling finishes?

Hi, I am new in Revit. I am trying to model the finishing layers of the walls and ceilings of this house.

In a Youtube video I saw that it was possible to model tongue and groove using a curtain wall/sloped curtain wall for the ceilings. That worked for the inside of the house where the planks are right next to each other.

Nevertheless, for the gallery roof and the outside wall I need to get a small separation between the planks

In Youtube I followed a video where they made floor and wall In Place Components. The problem is this creates a lot of geometry. I already followed this process for the ceilings and I can't imagine how messy it will get if I try to cover all the walls.

I'm not planning to render the project, but I do want to make some 1:5 details and perspective cuts with all the geometry.

What will be the best way to achieve this?

Screenshot 2023-11-15 100924.pngScreenshot 2023-11-15 100936.pngScreenshot 2023-11-15 101159.pngScreenshot 2023-11-15 101238.png

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Nachricht 2 von 11
jay_colcombe
als Antwort auf: elisag23

You have 2 options,

 

  1. You model the elements as individual components and load the model but have more control over spacings/arrangements etc. 
  2. You model a single element and use materials and manipulate them to represent what is presented in the real world.

Each has its own positives and negatives!

Jay Colcombe

Autodesk Certified Instructor
Revit Architecture & Structure Certified Professional
AutoCAD Certified Professional
B.Sc. Hons Civil & Structural Engineering

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If it solves your problem, please click Accept to enhance the Forum.
Nachricht 3 von 11
ToanDN
als Antwort auf: elisag23

I would not recommend modeling individual planks, but assigning a wood material to your floor or ceiling. A material can show a surface pattern matching the size of the planks, and a texture for realistic views or renderings.

 

If you want to actually model it for some reason, use a sloped glazing or a beam system.  Or, create parts from floor, wall, or ceiling; divide parts and assign a tongue-and-groove division profile.

Nachricht 4 von 11
syman2000
als Antwort auf: elisag23

You can use the curtainwall mullion and empty panel to create the effect with the gap. For the ceiling, use the same thing with slope glazing. However if you want tongue & groove effect, you can create mullion profile that mimic the wood profile.

 

syman2000_0-1700058989451.png

 

Check out my Revit youtube channel - https://www.youtube.com/user/scourdx
Nachricht 5 von 11
barthbradley
als Antwort auf: elisag23

Is it just for rendering purposes or for quantification (scheduling) purposes? 

 

If for rendering, look into using PBR Materials. You'll be amazed. Promise. 

 

PBR Materials for Revit: What These Materials Mean and How You Can Use Them | Autodesk University

Nachricht 6 von 11
elisag23
als Antwort auf: barthbradley

I am looking to extract graphics from the model like this one:

https://www.instagram.com/p/CzQa9VmLPfP/?img_index=1

So it's not rendering but I need the lines to show on the model

Nachricht 7 von 11
barthbradley
als Antwort auf: elisag23

I don't know what I'm supposed to see in those images, but if you want to model T&G Walls and Ceilings as you stated above, I would use Beam Systems. Might contribute a little more "I" to your "BIM" Model.  If you have a "wavvy" Walls and Ceilings, which I do see in those images, Structural Framing/Beams can follow "wavvy" edges via 3D Snapping. However, if that's the intent - "wavvy" Walls/Ceilings - I'd suggest doing the T&G as a Pattern-Based or Adaptive Component.  Know what I mean?  

 

T&G Beam System3.png

 

Nachricht 8 von 11
syman2000
als Antwort auf: elisag23


@elisag23 wrote:

I am looking to extract graphics from the model like this one:

https://www.instagram.com/p/CzQa9VmLPfP/?img_index=1

So it's not rendering but I need the lines to show on the model


You can use model pattern to simulate the vertical T&G. Just use the Roof Extrusion. When you print, the model pattern will have print with lighter lineweight.

 

syman2000_0-1700236614670.png

 

Check out my Revit youtube channel - https://www.youtube.com/user/scourdx
Nachricht 9 von 11
elisag23
als Antwort auf: barthbradley

It is my first project in Revit and I'm a third year Architecture student, so I'm both figuring out the software and the construction. It is important for me because if I model properly I will be able to display this project in my portfolio and I want to achieve a section that displays all the materials. The wall finish is not a flat board but wood planks attached to the wood secondary structure, and they have a small separation between them so I want to show that graphically.

It turned out great with the Structure Beam System, but I thought maybe there was a simpler way to model all the elements of the wall.

Now I have 4 different parts in each wall:

-The secondary vertical and horizontal planks (curtain wall system with wood mullions)

-The wall layers: interior finish, insulation, plywood sheet

-After the plywood sheet comes another set of vertical planks (curtain wall system with wood mullions)

-Exterior finish - Tongue and Groove (curtin wall system with wood mullions)

It got to the point that I have to model each panel separately because if I model continous curtain wall systems I have to edit them for the openings and I can't even reach the grids. 

Is this how people model steel and wood frame buildings? Isn't there a faster way, or one that allows more flexibility for changes in openings, modules, etc.?

Exterior finish Tongue and GrooveExterior finish Tongue and GrooveVertical structureVertical structureWall "core"Wall "core"Secondary wood structure-Inside the insultation layerSecondary wood structure-Inside the insultation layer

Nachricht 10 von 11
barthbradley
als Antwort auf: elisag23


@elisag23 wrote:

 

It turned out great with the Structure Beam System, but I thought maybe there was a simpler way to model all the elements of the wall.

 

I'm not sure how to respond.  The simple way would be to not to MODEL the individual components in the assemblies. But if you want to go there, we've shared with you the simplest ways to do it.  Promise. :zwinkerndes_Gesicht: 

Nachricht 11 von 11
elisag23
als Antwort auf: barthbradley

Thank you so much! You are helping me a lot with this tough learning process :leicht_lächelndes_Gesicht:

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