Hello
When applying a wall sweep to a wall that is very long in the model and with lots of openings. But that sweep only belongs in one room. How do I get the sweep to not go the whole length? Or, how do I edit it easily? There are so many openings and such that trying to pull it back with the nodes doesn't work because each opening creates its own nodes. There are very many nodes that interrupt editing it back to just one room. There are several rooms like this and it would be a hassle to add fake interior finishes to each room, so the sweep will only follow that one finish.
I'm hoping for a simple solution.
Thanks
Nardo
Gelöst! Gehe zur Lösung
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Place the sweep above the opening, stretch it and move it down. Or set the sweep to cut by opening (or not cut by opening, I don't remember exactly) then you won't see the grips at the opening.
But the easiest way is splitting the wall for each room.
I know exactly the problem you are facing - drives me mad!
For internal features I made a simple wall based family that can be extend along its length by an instance parameter. It works a treat for me.
Hope this helps.
Richard.
@richardjagger wrote:
I know exactly the problem you are facing - drives me mad!
For internal features I made a simple wall based family that can be extend along its length by an instance parameter. It works a treat for me.Hope this helps.
Richard.
This workaround only works for linear segments, on top of they cannot miter cleanly from one to the next, on top the amount of time to manually place each and every one of them. Using in place sweeps might even a better workaround.
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