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Wall parts division... can it be constraint? (Revit 2022)

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talk2rene
596 Aufrufe, 3 Antworten

Wall parts division... can it be constraint? (Revit 2022)

Hi,

 

In project A I have a simple wall that consists of a number of layers (i.e. parts). I want to divide the outer part in a particular pattern in order to assign different materials to each division. Say for simplicity sake, I divide that part horizontally at the third of the height i.e. the original part is split into 2 parts. Also, the bottom of the wall is constraint to say level-0 and the top of the wall is constraint to level-5. Also this wall contains a window, so I have placed the wall and the window in an assembly.

 

When I copy and paste this assembly from project A to project B and then adjust the bottom and top of the wall to the levels in project B, it appears that my horizontal divider that separates the 2 parts is not being adjusted. I guess because this divider is not constraint to the top or bottom of the wall.

 

Q1

Perhaps I missed something obvious but is there perhaps a way to constrain this parts divider so that one does not need to manually adjust this when the top and bottom of the wall are set to levels which do not correspond to the original levels in project A?

 

Q2

As a secondary question, I looked at the generic wall family to see if I could create parts divisions on a family level. However it seems that the family editor does not support 'parts'. Is it correct to assume that 'parts' and 'parts divisions' can only be created on a project level? 

 

Q3

Lastly, I duplicated an existing plain wall (i.e. I gave it another type name), created some parts and created a parts division. I subsequently created a new instance of this wall type but the part divider was gone. Is there a way perhaps for a new wall type to propagate its parts divisions when it is instantiated for a second time?   

 

Any pointers/suggestions will be welcome! Thanks for your time and help! -Rene

 

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Nachricht 2 von 4
Alfredo_Medina
als Antwort auf: talk2rene

For question 1)

You can use global parameters. For example, in the sketch of the parts division, you can put a dimension from the bottom of the wall to the first horizontal division, and then create a global parameter with that dimension, such as "1st constraint". Then do the same for the other horizontal divisions. When you copy paste this wall to another project, the wall will carry the same constraints to the other project. And it will keep the constraints even if you change the bottom and top offset of the wall

 

For question 2)

The Parts tool works in projects only, not in the family editor.

 

For question 3)

The parts' divisions are specific to each instance of a wall. To do what you say, that would need to be a stacked wall.


Alfredo Medina _________________________________________________________________ ______
Licensed Architect (Florida) | Freelance Instructor | Profile on Linkedin
Nachricht 3 von 4
talk2rene
als Antwort auf: Alfredo_Medina

Many thanks Alfredo for your answers/comments/help, much appreciated!

 

With regards to 1)

Yes this seems to work. However it appears that in general a wall is based on just 2 levels, a bottom and a top level. I used an additional intermediate level as a reference for a 'dimension' but when I copied this wall into another project with just 2 levels (bottom, top), the dimension got confused and the wall 'parts' did not match their original shape. However when I dropped this intermediate level and used the bottom level as a reference for the 'dimension' item, then after the copying into another project, the parts kept their original shape. NB I am not sure what Revit's policy is, in terms of mapping/matching levels when copying one element from one project into another project that has a different set of levels. 

 

With regards to 2) 

Thanks for pointing this out. I can see a potential benefit though when parts can be created on a family level. The current approach is to create parts/divisions on a per instance basis. Hence to make multiple identical instances one has to do a copy/paste operation on a project level. However if it was a family affair then a wall with parts/divisions could be instantiated as any other type of wall i.e. one can use the wall tool for placing the wall elements rather than fiddling with the copy/paste 'move' operation i.e. being able to create wall parts/divisions on a family level would make the workflow more consistent and friendly. But perhaps there are good reasons why wall parts/divisions are not treated as fully qualified wall attributes? Anybody?

 

With regards to 3)

I can see what you mean with using a stacked wall i.e. having multiple horizontal wall elements on top of each other. However my use case was just a simplified example. An entire wall for my project consists of modular segments, each 3 meters long, and each with a different pattern of horizontal and vertical slats, dependent on whether the wall contains windows, doors, or plain nothing. So in that context, one 3 meter wall segment could consist of multiple stacked walls next to each other, provided that Revit allows different stacked walls to connect with each other? I also wonder what impact this approach would have on the thermal analysis of such a set of adjacent stacked walls... I am just thinking out loud here. 

 

NB I have tried using curtain walls and embedded curtain panels in order to mimic my pattern of vertical and horizontal wall slats but I found the wall parts/divisions 'drawing' tools simpler and less CPU intensive. An alternative would be to create one big wall texture, however when adjusting windows and doors placements/dimensions, one has to repeat the texture process. Perhaps Revit provides other additional ways to achieve this?   

 

Once again, thanks for your help Alfredo! -Rene

Nachricht 4 von 4
Alfredo_Medina
als Antwort auf: talk2rene

My pleasure. Glad to be helpful.


Alfredo Medina _________________________________________________________________ ______
Licensed Architect (Florida) | Freelance Instructor | Profile on Linkedin

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