Hi there!
Having a strange issue regarding the glass opacity in a few 3d isometric views on select floors. I would like them to all display as the blue, transparent glass as it is on floors 1, 4, 5, 6, & 7. All of the sliders are the same, as are all of the materials that make up the doors. There's been no graphic overrides. It's odd that it displays as opaque on select floors. I've tried:
-Overriding graphics in view (transparency)
-Changing the glass material of the doors
-Changing the slide direction of the doors
-Editing the families of the doors
Kind of stuck here, any ideas on what is causing this?
Thanks!
Des
My guess is that you didn't actually associate the element's material to a material parameter in the family.
...oh, I know what's going on. Read this:
Hi there!
Thanks for the reply! This totally works to make the windows completely transparent, but I'd really like it to display as the semi transparent blue glass the way that it is on the other floors!
If you are sure they are 100% the same model and material then check the Phase of the doors.
The "Blueness" of the transparency is a Material attribute. So you're saying that the exact same element (or elements sharing the exact same Material) are not displayed the same in different views. Do you have an VG override in those views?
Good thought! I hadn't checked yet, but indeed they were all set to Phase 1. Very strange issue
Exactly! The exact same elements are not displaying the same within the same isometric view! However, in elevation view, the glass material displays uniformly throughout the differing levels
Simply recreate the view ( with no template, and no overrides )
if model is still showing grey then recreate those elements again..
if still facing problem, then experiment with different glass material , am
sure while doing this you will come across the actual problem.
The material can be in one of the proper ties.
1. Instant parameter of the door
2. Type parameter of the door : material
3. type parameter of the door panel ( this door panel can be a individual family withing door family,
which might have a material parameter of its own )
multilevel possibility.. show it to someone who has some knowledge how to edit family within family and
material editor which behaves differently in " hidden, shaded, phase, etc )
Cheers!
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