third time i've tried to write this post.
I'm looking for the following:
A) when I select the paint option, and revit gives me the in-model-assets, what is the correct way to add an in-model asset? I usually create a new wall, then edit the structure and go about it that way.
b) Are assets parametric? I found a physical wall texture asset that I use and; change the colour of to create different paints. so now from that one parent asset, there are 4 or 5 children colours. say a week from now, I want to reduce the glossiness of all of them, if I change the parent assest are the rest parametrically linked? I use Inventor daily, so linked parts, and assemblies are how I understand CAD programs best.
lastly,
C) If I want to create my own asset library, using the paints (above) the best way to do that, from experience would be...?
thanks to all
and to get really nerdy about it. If the assets are saved as a text file, I could just use matlab (the only programming language I know) to change some of the variables and create a bunch of different related assets. this is one way (though messy) of creating them parametrically from a parent.
thoughts appreciated, I really just need to know how to quickly paint using an asset that isn't already loaded. the rest are free time research projects i'll probably never get to.
-MDA
@mda2249 wrote:
third time i've tried to write this post.
I'm looking for the following:
A) when I select the paint option, and revit gives me the in-model-assets, what is the correct way to add an in-model asset? I usually create a new wall, then edit the structure and go about it that way.
I think you mean to say Materials instead of Assets. You paint a surface with a material, not with an asset. Assets (Appearance asset, Physical asset) are components of a Material.
b) Are assets parametric? I found a physical wall texture asset that I use and; change the colour of to create different paints. so now from that one parent asset, there are 4 or 5 children colours. say a week from now, I want to reduce the glossiness of all of them, if I change the parent assest are the rest parametrically linked? I use Inventor daily, so linked parts, and assemblies are how I understand CAD programs best.
lastly,
No. Copies of an asset are independent from one another.
C) If I want to create my own asset library, using the paints (above) the best way to do that, from experience would be...?
Yes.
Then you can add Assets to your new Asset library or Favorites.
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thanks to all
and to get really nerdy about it. If the assets are saved as a text file, I could just use matlab (the only programming language I know) to change some of the variables and create a bunch of different related assets. this is one way (though messy) of creating them parametrically from a parent.
thoughts appreciated, I really just need to know how to quickly paint using an asset that isn't already loaded. the rest are free time research projects i'll probably never get to.
-MDA
@mda2249 wrote:I use Inventor daily
Inventor? What don't you just use the ADSKLIB that you use in Inventor?
because I hadn't thought about that. they should standardize all the libraries for Autodesk. aluminum is aluminum. unless they are and I am just not getting it.
@mda2249 wrote:because I hadn't thought about that. they should standardize all the libraries for Autodesk. aluminum is aluminum. unless they are and I am just not getting it.
I don't understand what you mean by "standardized". There's no such thing as a "standardized" library. If you are happy with the library you've developed in Inventor, then simply load that ADSKLIB into your Revit Project. No need to reinvent the wheel.
If I may make a suggestion, I would encourage you to spend time researching the subject. It's too broad a subject to learn about through a typical forum-length discussion. There is a plethora of information about Materials and Assets on-line that can be found via simple Google keyword searches.
Good luck.
I'm still working on this. I suppose it's just a personal prefernce at this point. they shouldn't have an inventor library, and a revit library, anda 3ds max library and a fusion library. I'm needing a standardized library, something all my programs can read and share, objects are shared this way. assets are frustrating.
if there was one big library, I could just selectively disclude what features the program doesn't need when I import.
I am actively writing a program as mentioned, as a side project. so , whoopty do da, maybe in a year or two i'll get it to where i can actually use it, ha ha.
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