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Texture image resolution - how does Revit choose?
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As far as I can tell, the image textures in C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\Textures\1\Mats are identical to the ones in ...\2\Mats and ...\3\Mats except for resolution: folder 1 is low-res, 2 is medium-res, 3 is high-res. The default ones in the architectural template all seem to be from the low-res folder.
How does Revit decide when to use the others? Does Revit automatically switch to higher-res images when a rendering is large?
Lastly, when creating new materials using these textures, which folder should I be using? And why?
Thanks!