Background(you may skip)
I'm trying to adjust a soldier pattern (part of the library). The image is named a uniform soldier burgundy but it actually depicts a stacked bond, not a soldier bond. I want to use modular bricks so using the image in its normal orientation (3C=8" and each brick nominal 8"). The image is square so scaling the image to 40" in one direction makes the lengths of the bricks correct but gives 17 courses rather than 16 courses (making each course 2.5" rather than 2.66". For standard modular, 16C should b 42.66". The chain button (which is almost impossible to determine on/off state in Revit 2023) is unlinked but when I change the direction that relates to the courses (before rotation), it scales the image in both directions.
Question: What's the point of having x and y scale functionality if Revit can't stretch the image? Is it only to mark the dimensions in the image pane?
I would think if the image is square and the scale factors aren't that Revit could figure out that the image is to be stretched. That's not what happens. It just uses the largest number to scale the image.
I think I've found an answer. The scaling doesn't work correctly if the image is rotated. It seems to stretch the image if the image isn't rotated. The link texture transforms also turns on.
What about Tile (in lieu of Image) and setting the dimensions of the individual brick unit?
...note Tile and Grout Appearance drop-downs. More fun stuff there.
Interesting. Thanks for mentioning that. The downsides of that approach is that any variation in color and hue doesn't show up in realistic views (only in renderings) and the grout gap amounts are really really confusing. Why not use dimensions instead of 0-100? For a brick that's not square, the gap widths need to be in proportion to the aspect ratio but there's no way to confirm a relationship between gap width and gap dimensions. Interesting capability though.
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