Temporary dimension location

darrenpedder
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Temporary dimension location

darrenpedder
Advocate
Advocate

Hi,

 

Could anyone please advise if it is possible to correct the behaviour of the temporary dimensions on a door family that I am using ?

 

Please see the screen shot attached, which shows the two temporary dimensions overlapping and therefore unusable. I can drag the witness lines and correct this to show a dimension each side, but when I then insert this door elsewhere, it reverts back as before.

 

I know I can change the Temporary Dimension Properties settings, but this only changes where the dimensions go from, not correcting the overlapping.

 

Hopefully someone can advise ? Thanks

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Anonymous
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Accepted solution

Hi,

 

This happens every time you "flip the hand" of the door, change the side it is opening. Normaly if you deselect and reselect the door it should go back to normal. 

 

I wonder if there is something wrong with the reference planes at the sides of this door family.

 

If you want upload the .rfa file to have a look.

 

 

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darrenpedder
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<Attached>

 

I think you are right, when I change the temp dimensions to be legible, the flip reverts them back.

 

Thanks for helping.

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Anonymous
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Well if you change the Is Reference property of  "Opening right" reference plane to "Left" and the "Opening left" to "Right" this is sorted 

 

001.png

 

This means going through the rest of reference planes and renaming / tidying things up

Anonymous
Not applicable
Accepted solution

Also it looks like a lot of your parameters are "instance" rather than "type" hence the shape handles when inserted in a project.

 

002.png

This way though you can end up with instance of the same type having different dimensions. All dimensions that need to be consistent throughout a type like width and height should be type parameters.

 

Imagine ordering this door type, you would need a set of dimensions to be the same for all doors of the type.

 

Also some of these parameters "break" the family as well.

 

Hope this gives you a starting point.