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Spandrel glazing different colors with different view templates but same settings

8 ANTWORTEN 8
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Nachricht 1 von 9
lshannonEQEBT
784 Aufrufe, 8 Antworten

Spandrel glazing different colors with different view templates but same settings

Hello all,

 

I have some spandrel glazing curtain wall panels that are appearing darker in one elevation versus another. Each view has a different view template, but all of the settings that I believe could affect how the color is showing are the same between the two.

 

lshannonEQEBT_0-1686073285522.png

 

Here is what I checked:

 

  • Override graphics for model categories for Curtain Panels in the view template
  • Override graphics for Curtain Panels in the Right-click Override element menu
  • Filters (there are none in each template)
  • Phasing (the same current phase and phase filter for both views)
  • Lighting settings (none)
  • Photographic exposure (none)
  • Model display (both set to Hidden Line)
  • Material settings (the lighter color is the material)
  • Object Styles (this doesn't matter because we have a material assigned)

 

I have tried changing the color of the panels in both view templates to other colors, and they change in their corresponding views, but once I put them back at no override, they go to the different shades of grey. I just know I am missing something easy. Any ideas out there?

 

Thanks!

 

8 ANTWORTEN 8
Nachricht 2 von 9
Yien_Chao
als Antwort auf: lshannonEQEBT

hi

 

could you share a file with those views? could be only an extract of your building.

Nachricht 3 von 9
barthbradley
als Antwort auf: lshannonEQEBT

Check the position of View Cut Plane of each View. Maybe the cut plane needs to be pulled back slightly.  

 

I'm betting one is a framing elevation attached to a datum. Set associated datum to "none" and pull the cut plane back slightly. 

Nachricht 4 von 9
kostask_oionei
als Antwort auf: lshannonEQEBT

Hi,

I noticed that on the right view the shadows are enabled.

Try to disable the shadows.


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Kostas Kouris
Architect Engineer, M.Sc., ACI, ACP

Nachricht 5 von 9
lshannonEQEBT
als Antwort auf: lshannonEQEBT

@Yien_Chao - Unfortunately I cannot post a copy of the file.

 

@kostask_oionei  - I have changed all of the Model Display options including shadows and it does not work.

 

@barthbradley  - I have moved the cut plane for each of the view and neither of them change. Also, neither of them are set to a datum.

 

I just have no idea. We can of course do a graphic override in the views (which is what we will have to do if we cannot figure something out) but it would be better to figure out what is going on. Thanks for you help everyone!

Nachricht 6 von 9
Yien_Chao
als Antwort auf: lshannonEQEBT

@lshannonEQEBT  i dont need the whole file, just the wall and window + your 2 views.

Nachricht 7 von 9
barthbradley
als Antwort auf: lshannonEQEBT

Create a view template from the good view and apply it to the bad view. If that fails, delete and recreate the bad view. 

 

BTW: did you override the spandrels' graphical representation in view BY ELEMENT? That would explain the difference.  

Nachricht 8 von 9
bwinterscheidt
als Antwort auf: lshannonEQEBT

Your view scale is different also. Depending on how the color is being applied to the spandrel panels, this could explain it.

 

For example, if this color is the result of a surface hatch pattern of closely-spaced diagonal lines, Revit will automatically halftone and replace that pattern when the spacing gets too dense. This could explain why the 1/8" scale view is lighter than the 1/4" scale view.

 

This shouldn't happen with the "<Solid fill>" pattern.

 

 

So, change the scale of the views to match and see what happens.

Also check the pattern that is applied to the spandrel material, and try changing to Solid Fill if it is something else.

Nachricht 9 von 9
lshannonEQEBT
als Antwort auf: lshannonEQEBT

So I'm slapping myself right now. For some reason a wall pattern graphic override in the view template is affecting the spandrel glass but not the rest of the glazing panels. I have no idea why, but it is allowing us o modify the color. We just need to create a filter now so all walls except the spandrel glass has an override.

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