@Ilic.Andrej wrote:
The shadow is not even close to that in real life because in real life, the building is not cut in half. The cut plane just helps people to define layouts, but it shouldn't affect shadows which are projected on the surface just as it shouldn't affect any other projection lines. Technically, I'm sure that this could have been achieved in some way. This is just another example of sloppy work. For real, I would never use this program if it wasn't in demand.
I don't consider it sloppy at all. Why? Because I prefer shadows be cast from visible model elements only.
That being said, user controlled options are hardly ever a bad idea. Add a checkbox in Graphic Display Style settings so the user can choose to cast shadows only from visible elements or from entire model. Or maybe add another line in the View Range dialog that's the "Cast Shadows From" elevation.
But really, if you're going to cast shadows from your roof or ceiling, then the entire volume of all the interior is just going to be in shadow, excepting what sunlight shows through fenestrations. For MY use, the accuracy of the shadows is not important. For MY use, their purpose is just to add visual depth, and the current implementation works fine for that.