Rotate Model Patern on Family

Rotate Model Patern on Family

charlesB8YA7
Explorer Explorer
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Message 1 of 8

Rotate Model Patern on Family

charlesB8YA7
Explorer
Explorer

I have a millwork family loaded into my project and I have assigned it with a material that is associated with a model fill, but for some reason, I can not rote the fill it rotates the millwork family instead. Please help me resolve this.

 

Thanks

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Replies (7)
Message 2 of 8

mhiserZFHXS
Advisor
Advisor

The pattern needs to be a model pattern, and you tab over it until one of the lines is selected, then you can rotate or move the pattern around.

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Message 3 of 8

charlesB8YA7
Explorer
Explorer

That is how I have it set up. It works fine for floors but for the millwork that I brought in, it does not work. I cab TAB through and select the hatch bit then if I move or rotate it does to the whole family 

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Message 4 of 8

barthbradley
Consultant
Consultant

How is the hatch pattern applied in Family. Is it defined in a Material?  If so, and the Material is parametrically-controlled, you could just assign a different Material (one that uses a different hatch rotation) to the Family in the Project environment.

 

Top Material.png

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Message 5 of 8

charlesB8YA7
Explorer
Explorer

it is defined as a material, is there a better way to assign it? It is a complicated wood hatch so not sure how to rotate it in the .pat file

 

Thanks!

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Message 6 of 8

TripleM-Dev.net
Advisor
Advisor

Hi,

 

It's not possible to rotate/move the material model pattern with the "tab-select and move/rotate pattern line" method  for geometry in a User Family, this is only possible for system families (Walls, Floors, Ceilings etc)

 

Maybe it's possible in the Family editor, but not in the project environment.

 

- Michel

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Message 7 of 8

admaecc211151
Advocate
Advocate

I've try it once. My answer is

1. The material is a part of your element, so don't try to edit it in project. Try to edit it in your family. But you should recheck when the project already have the same material name, it will cover by project.

2. It seems lock to the zero point, so maybe you can control it by lock a reference plane and move other reference plane.

(Edit: the zero is not the reference plane's "Is Reference: Center" or "Defines Origin", but the transform in space.)

3. Don't cut the shape by void cut straightly in the family. It will change the pattern to somewhere else, and not lock to the zero point anymore.

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Message 8 of 8

ToanDN
Consultant
Consultant

You can only rotate the material in the family, not in the project.

 

Workarounds:

 

You can paint the material in the family with a material parameter so that you can assign a different material with a different orientation in the project.

 

You can create parts from the family and assign material to parts (only works for generic models families).

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