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Revit to Lumion Workflow / How to change material of a walls thickness

8 ANTWORTEN 8
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Nachricht 1 von 9
Anonymous
5862 Aufrufe, 8 Antworten

Revit to Lumion Workflow / How to change material of a walls thickness

Hi everyone,

 

I use Lumion 8 for renderings nowadays but there is a little problem which is really annoying. In order to change materials in Lumion first we have to decide which objects have same material and then we can change all with one click. But the wall sides(thickness) or such as window or door holes(not their own frames) always come as default material and when i change it all of them changes. I dont know where i can find this settings clearly its not related with cut parts of objects. What should i do know?

 

Thx and cheers!

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Nachricht 2 von 9
Anonymous
als Antwort auf: Anonymous

on the wall properties change wrapping at insert frome `do not wrap` to `Both`

 

for the corner wall you must change the wall joint from `butt` to `miter`

Nachricht 3 von 9
JJWGallagher
als Antwort auf: Anonymous

You can paint (shortcut: PT) those edges to whatever you'd like. Not ideal, but it works. 

Nachricht 4 von 9
Anonymous
als Antwort auf: Anonymous

This is exactly what i was looking for. Thanks a lot! 

Nachricht 5 von 9
Anonymous
als Antwort auf: JJWGallagher

Wow actually its kinda ingenius. Smiley (fröhlich)

Nachricht 6 von 9
Anonymous
als Antwort auf: JJWGallagher

Hi ,

I want to ask how do I always change such windows or door holes as their default material and when I change it all of them. (can I break them in the lumion?). I dont know where i can find these settings clearly its not related to cut parts of objects. What should i know?

 

Thx

Nachricht 7 von 9
JJWGallagher
als Antwort auf: Anonymous

I'm not entirely sure how to change the default 'cut material' for openings. I typically set up my scene as best as I can with materials, then I'll paint (PT) everything I need to change after I export it. 

 

If you have the Lumion Revit Live Link plugin it makes life a whole lot easier, then you can see what needs to be painted. I have no idea if this is an ideal workflow, but it's what I do and it seems to work fine. 

Nachricht 8 von 9
bin
Advisor
als Antwort auf: JJWGallagher

As noted in the solution, Wrap setting in wall type will save you some time, when it doesn’t give you what you want, you might need to paint those face yourself. 

You can also set the default wall material in Object Style so any wall with By Category (including unwrapped sides) will use that material instead of Default Material. You can also set Default Material for other categories so when it goes to Lumion, different category will have different material. 

The first thing I will always do after I import the model is to set the Default Material to a Red Paint, so I can easily spot and fix them. 

Nachricht 9 von 9
ToanDN
als Antwort auf: Anonymous


@Anonymous wrote:

Hi ,

I want to ask how do I always change such windows or door holes as their default material and when I change it all of them. (can I break them in the lumion?). I dont know where i can find these settings clearly its not related to cut parts of objects. What should i know?

 

Thx


 

Use Paint.  It is also important to note that Lumion only recognize Revit materials appearance, not graphics.  So when you duplicate a material in revit, make sure to duplicate its appearance asset or assign a new asset.

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