Hello,
I added an open fire to my project using a tutorial to make a realistic fire.
I used an existing image of fire as a texture. it looks right until i render it. Revit renders a doubled/mirror image of the fire. (see attachement: jpeg of fire texture I used and render of my project)
DOes anyone have an explanation for this ?
Thank you
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try deleting the material and creating a new one using the default material "bucket." Then make adjustments/associations to your custom jpeg file.
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
upper left quadrant of your material dialog box is your list of "bucket materials." Find your "fire" material and delete it. Then duplicate the default material bucket item and reassociate the fire data.
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
Hello! It'll be because the material is applied to a solid so the fire texture will be appearing on both sides as you can see through it. (Hope that makes sense..) the way to get round that is make a solid object like a generic model in your fire place then paint your fire texture on the front face. That means its only on one side and isn't double sided. Hope ive explained that well enough. In the image below I've taken your fire texture and made a cut-out of it too rather than make the fire transparent. I've also attached my material settings
I used the images you sent me but I keep having this weird white background behind the fire ..
Could you put a screen grab of your materials settings up so i can have a look? thanks ![]()
Well all your materials look fine the only think i would say is go back through each of the images and make sure they are all exactly the same dimensions and have the same offsets.
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