I'm often finding myself dealing with walls that seem to snap/join to some unseen object, which I'm guessing is either above or below my current wall.
I'm wondering what I should be looking out for. I don't know why this joining is occurring in the first place - especially when it seems to force a wall to overlap a wall of the same height, as this latter wall should also be snapping to the unseen object.
What I'm guessing is going on is some kind of priority issue with walls above my problematic wall - though this still doesn't make perfect sense.
What I'm wondering is if there is a way to undo all constraints not seen in a view or to disallow joins that are occurring because of objects not in view.
Also is it just me or is reveal constraints completely useless?
Reveal Constraints contends with locked and/or EQ conditions. It doesn't deal with join conditions at all. Wall joins are internally defined. They've provide some tools to adjust them such as Wall Joins, Un-Join and Join Geometry, Allow/Disallow Join for example.
Taking care to create walls so they don't overlap other walls goes a long way toward cleaning things up. That means paying attention to Base and Top Constraints as well as their potential Offset values. Disallow Join at the ends of walls and then using Join Geometry sound like the same thing but they aren't. The result is similar graphically but the relationship between walls is quite different.
I often see people fretting over wall join conditions because they are using Thin Lines and using their microscope (zoom) to look at the layers of the walls in a way that the printed drawing or PDF would never reveal because of the scale being used. Being mindful of the output can help focus our attention on what is relevant. An enlarged detail can be edited to cleanup up join conditions using view editing tools and annotation elements. Quite often I ask if the condition being asked about is going to be referenced by a detail and I get, "I don't know". At that point it seems like not seeing the forest for the trees...
Steve Stafford
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I'll add that you have the option to Disallow automatic Joining on placement (see Options Bar).
@SteveKStafford wrote:
Reveal Constraints contends with locked and/or EQ conditions. It doesn't deal with join conditions at all. Wall joins are internally defined. They've provide some tools to adjust them such as Wall Joins, Un-Join and Join Geometry, Allow/Disallow Join for example.
Taking care to create walls so they don't overlap other walls goes a long way toward cleaning things up. That means paying attention to Base and Top Constraints as well as their potential Offset values. Disallow Join at the ends of walls and then using Join Geometry sound like the same thing but they aren't. The result is similar graphically but the relationship between walls is quite different.
I often see people fretting over wall join conditions because they are using Thin Lines and using their microscope (zoom) to look at the layers of the walls in a way that the printed drawing or PDF would never reveal because of the scale being used. Being mindful of the output can help focus our attention on what is relevant. An enlarged detail can be edited to cleanup up join conditions using view editing tools and annotation elements. Quite often I ask if the condition being asked about is going to be referenced by a detail and I get, "I don't know". At that point it seems like not seeing the forest for the trees...
Quoted for prosperity.
go to
Manage, then Warning...
If you can share a screenshot of warnings, someone here might give you precise solutions...
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