@dgorsman wrote:
Rendering is a dark art, being not so much technical (e.g. "use ___ beam size") as it is artistic, in knowing what colors and materials to apply, how many/type/location of lighting, and so on. Even a simple change in lighting and color selection can change a mediocre rendered image to a fabulous one.
It's not exactly a good comparison between Revit and products such as 3DSMAX or Blender. The latter have a host of tools to apply mesh modifiers, texturing, edge/vertex rounding, different renderers, and so on. Those abilities are seldom required inside technical design tools like Revit so it's left with relatively basic functions.
This is a pretty good breakdown. Rendering is really an artistic endeavor. Some tools might make things easier in one way or another but just because you are using 3ds Max does not automatically mean you are going to get a better render. If I give an objectively terrible artist (my son) the greatest brushes and paints I should not expect the Mona Lisa.
The main difference you are going to find from Revit LT (online rendering only), Revit, and 3ds Max is the level of control you have. Online rendering you have very little control over the settings. You click and hope for the best. You go back and fix materials maybe add or take away lights but that is about it. With Revit you can control a bit more stuff, in 3ds max you have maximum control. The problem is with having control you need to know what to do with it. If you don't know the setting you need to make something look good, what good is the control? Les control someone who knows more about the tool has made decisions for you and made them with "rules of thumb" this makes getting something decent easier, but possibly makes getting the one unique thing hard to do if not impossible.
Jeff Hanson
Principal Content Experience Designer
Revit Help |